Moving toward the metaphase in the education industry
This article explains the importance of higher education institutions pushing forward towards the metaverse in order to enhance the student experience and engagement and discusses the use of principles from the gaming industry to aid in this transition. Sam Gobrail shares insights into the phases of extended reality (XR) within academic institutions.
“This has to be incremental for many reasons. But the good thing is you can start now. The double-edged sword is if you don’t make incremental progress—those compounding returns in five years—catching up would be really hard, maybe impossible.”